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It supports ambient occlusion, screen space reflections, and packs massive armies (with units that sport a nice amount of details). Don’t get us wrong, Total War: ATTILA is a good looking game. Graphics wise, we have to admit that we were not really impressed with what was displayed on screen.
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This is one of those rare cases where a high-end GPU can actually benefit a relatively old PC system. While an Intel dual-core system will let PC owners enjoy this new Total War game with a ‘console-like’ framerate, a mid-range GPU won’t be able to pull acceptable framerates. And when we increased our graphics settings to “Maximum Quality”, our average framerate dropped at 26.4fps.įrom the above, it’s pretty obvious that Total War: ATTILA is basically a GPU-bound title. When we increased our resolution to 1080p, our GPU (in Single-GPU) mode pushed 45.5fps (which is more than acceptable for a strategy game like Total War). For what is worth, we did not notice any performance boost when we enabled Hyper Threading. Total War: ATTILA’s benchmark ran with 53.2fps on a simulated tri-core system, with 57.8fps on a simulated quad-core system, and with 62.4fps on our hexa-core system (“Quality” settings at 1024x768).
![total war attila mods wont download total war attila mods wont download](https://static.fandomspot.com/images/08/8394/00-featured-horse-equipment-overhaul-total-war-750x350.jpg)
Warscape Engine scaled incredibly well on multiple CPU cores. This proves that a dual-core Intel system is more than enough in order to play this latest Total War game. By dropping the quality settings to “Quality” we managed to increase our average framerate to 42.4fps on that simulated dual-core system. Total War: ATTILA was able to run with 36.4fps with “Max Quality” settings at 1024x768 on our GPU (that was behaving like a GTX680) on a simulated dual-core system. In addition, we dropped our resolution to 1024x768 – as a means to avoid any possible GPU limitation – and ran the benchmark in Single GPU mode (in order to avoid the aforementioned SLI scaling issues) Obviously, the in-game performance is superior to that in various occasions. Before continuing, do note that all of our tests were made via the game’s benchmark tool, showcasing a really demanding scenario. While normally strategy games are CPU-bound, we were kind of impressed with what The Creative Assembly has managed to achieve with this latest iteration of its Warscape Engine.
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This could very well mean a possible engine limitation with multi-GPU systems, or a driver issue that NVIDIA needs to resolve. While our actual framerate was improved, the performance difference between Single GPU and SLI was next to nothing (and once again, our GTX690 was being used at only 50%). When we dropped our resolution to 1024x768, we noticed a similar behaviour.
![total war attila mods wont download total war attila mods wont download](https://i.ytimg.com/vi/qMSLIFlvKk0/maxresdefault.jpg)
This would hint towards a possible CPU limitation, however that was not the case. While running the game in Single GPU mode, we witnessed our one GPU core being stressed.
![total war attila mods wont download total war attila mods wont download](https://upload.wikimedia.org/wikipedia/en/d/da/Total_War_Rome_II_cover.jpg)
For unknown reasons, our GPU usage was only used at 50% during the campaign (and sometimes during the entire benchmark). While NVIDIA has already included an SLI profile for this title, SLI scaling is really all over the place.
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Total War: ATTILA is built on the next iteration of the Warscape Engine, and it’s time now to see how this strategy game runs on the PC platform.Īs always, we used an Intel i7 4930K with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers.
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Total War: ATTILA has just been released and Green Man Gaming was kind enough to provide us with a review code for it.